Add Modules
Tento obsah zatím není dostupný ve vašem jazyce.
BMad extends through modules. Official modules are selected during
npx bmad-method install and add agents, workflows, and tasks for a domain
beyond the built-in core and BMM (Agile suite). Custom and community
modules come from any Git repository or local directory and install through
the same installer. Pick an official module first; if you need something
the official set does not cover, install it from a custom source.
Official modules
Section titled “Official modules”Run npx bmad-method install and select the modules you want. The installer
downloads, configures, and installs them into your IDE. Each module’s own
documentation describes its workflows.
BMad Builder
Section titled “BMad Builder”Create custom agents, workflows, and domain-specific modules.
- Code:
bmb - npm:
bmad-builder - GitHub: bmad-code-org/bmad-builder
Provides:
- Agent Builder — create agents with custom expertise and tools
- Workflow Builder — design workflows with steps and decision points
- Module Builder — package agents and workflows into modules others can install
- Interactive setup with YAML configuration and npm publishing support
Creative Intelligence Suite
Section titled “Creative Intelligence Suite”Agents and frameworks for brainstorming, design thinking, and early problem-solving.
- Code:
cis - npm:
bmad-creative-intelligence-suite - GitHub: bmad-code-org/bmad-module-creative-intelligence-suite
Provides:
- Innovation Strategist, Design Thinking Coach, and Brainstorming Coach agents
- Problem Solver and Creative Problem Solver for systematic and lateral thinking
- Storyteller and Presentation Master for narratives and pitches
- Ideation frameworks including SCAMPER, Reverse Brainstorming, and problem reframing
Game Dev Studio
Section titled “Game Dev Studio”Game development workflows for Unity, Unreal, Godot, and custom engines, from a prototype through to a planned production. Implementation uses Build.
- Code:
gds - npm:
bmad-game-dev-studio - GitHub: bmad-code-org/bmad-module-game-dev-studio
Provides:
- Game Design Document (GDD) generation workflow
- Game-aware planning and context that feed the standard Build implementation loop
- Narrative design support for characters, dialogue, and world-building
- Coverage for 21+ game types with engine-specific architecture guidance
Test Architect (TEA)
Section titled “Test Architect (TEA)”Test strategy, automation guidance, and release-gate decisions through an
agent and nine workflows. Its bmad-testarch-automate skill generates
heavier test coverage than the built-in bmad-qa-generate-e2e-tests:
fixtures, more test levels, and knowledge-base patterns. See
Test Completed Work to choose between
the two.
- Code:
tea - npm:
bmad-method-test-architecture-enterprise - GitHub: bmad-code-org/bmad-method-test-architecture-enterprise
Provides:
- Murat agent (Master Test Architect and Quality Advisor)
- Workflows for test design, ATDD, automation, test review, and traceability
- NFR assessment, CI setup, and framework scaffolding
- P0-P3 prioritization with optional Playwright Utils and MCP integrations
Install from a custom source
Section titled “Install from a custom source”A custom module is any module the installer reads from a Git repository or a local directory instead of the official list. Community modules install the same way; the bmad-plugins-marketplace repository is where to find their URLs.
Interactive installation
Section titled “Interactive installation”Run npx bmad-method install. After the official module selection, the
installer asks:
Answer yes and enter a source. For a URL source the installer warns UNVERIFIED MODULE: This module has not been reviewed by the BMad team. Only install modules from sources you trust. For a local path it notes that changes take effect on reinstall. It then lists the modules it found so you can pick which to install; modules that are already installed are pre-checked as updates. You can add another source before the install continues.
| Input type | Example |
|---|---|
| HTTPS URL (any host) | https://github.com/org/repo |
| HTTP URL (any host) | http://host/org/repo |
| HTTPS URL with subdir | https://github.com/org/repo/tree/main/my-module |
| SSH URL | git@github.com:org/repo.git |
URL with @ref | https://github.com/org/repo@v1.2.0 |
| Local path | /Users/me/projects/my-module |
| Local path with tilde | ~/projects/my-module |
Non-interactive installation
Section titled “Non-interactive installation”Use the --custom-source flag to install from the command line. Every
module discovered in the source is installed.
npx bmad-method install \ --directory . \ --custom-source /path/to/my-module \ --tools claude-code \ --yes--custom-source without --modules installs only core and the custom
modules. To include official modules as well, add --modules:
npx bmad-method install \ --directory . \ --modules bmm \ --custom-source https://gitlab.com/myorg/my-module \ --tools claude-code \ --yesMultiple sources can be comma-separated. A source that cannot be resolved is reported and skipped; the remaining sources still install.
--custom-source /path/one,https://github.com/org/repo,/path/twoHow the installer finds modules
Section titled “How the installer finds modules”The installer uses one of two modes, chosen by what the source contains:
| Mode | Trigger | Behavior |
|---|---|---|
| Discovery | Source contains .claude-plugin/marketplace.json | Lists all plugins from the manifest; you pick which to install |
| Direct | No marketplace.json found | Scans the directory for skills (subdirectories with SKILL.md), resolves as a single module |
Discovery mode is typical for published modules. Direct mode is convenient when pointing at a skills directory during local development.
Develop a module locally
Section titled “Develop a module locally”If you are building a module with BMad Builder, install it directly from your working directory:
npx bmad-method install \ --directory ~/my-project \ --custom-source ~/my-module-repo/skills \ --tools claude-code \ --yesLocal sources are referenced by path, not copied to a cache. When you change your module source and reinstall, the installer picks up the latest changes.
What you get
Section titled “What you get”After installation, custom modules appear in _bmad/ alongside official
modules:
your-project/├── _bmad/│ ├── core/ # Built-in core module│ ├── bmm/ # Official module (if selected)│ ├── my-module/ # Your custom module│ │ ├── my-skill/│ │ │ └── SKILL.md│ │ └── module-help.csv│ └── _config/│ └── manifest.yaml # Tracks all modules, versions, and sources└── ...The manifest records the source of each custom module (repoUrl for Git
sources, localPath for local sources) so that updates can locate the
source again.
Update modules
Section titled “Update modules”Custom modules participate in the normal update flow:
- Quick update (
--action quick-update): Refreshes installed modules from their recorded sources. A module whose source is no longer available is skipped with a warning; its files stay in place. A Git source that cannot be reached is not refreshed; the cached clone is used with a warning. - Full update (
--action update): Re-runs module selection so you can add or remove custom modules. With--yesand no--action, passing--custom-sourcedefaults to a full update instead of a quick update.
Create your own module
Section titled “Create your own module”Use BMad Builder to create modules that others can install:
- Run
bmad-module-builderto scaffold your module structure - Add skills, agents, and workflows with the BMad Builder tools
- Publish to a Git repository or share the folder
- Others install with
--custom-source <your-repo-url>
For modules to support discovery mode, include a
.claude-plugin/marketplace.json in your repository root. See the
BMad Builder documentation
for the marketplace.json format.